Scoping the Work
The user story I was handed described a single feature. The more I worked through it, the clearer it became that the scope was bigger than one story suggested. Users needed to navigate to a client’s audiences, edit parameters, see the impact of those changes, and understand when they’d take effect. That’s four distinct things to validate, and none of it existed yet. Users would be seeing this functionality for the first time.
I decided to start in low fidelity to test my assumptions before committing to anything.
Round One: The Low Fidelity Sessions
I split the requirements into two tasks: how might you view a Facebook audience, and how might you increase the size of one. I scheduled five participants for January 24–25, 2022, and ran the sessions against the low-fi prototype.
The concept held up. Participants understood the workflow and could complete both tasks. But I noticed something: the lower fidelity was creating friction of its own. This was brand new functionality, nothing familiar to anchor to, and the prototype’s rough edges were adding noise to what I was trying to learn.
Two things stood out as design problems I could act on. The settings cog wasn’t obvious enough as the menu entry point. And the chips in the hero, intended as informational labels, had all five participants trying to click them as if they were buttons.
I compiled everything into a readout documentlaunch and presented the findings on February 1st.
Round Two: The High Fidelity Sessions
My hypothesis going into the high fidelity sessions was that a higher fidelity would remove the noise and let the design stand on its own. I addressed both pain points in the redesign, then rebuilt the prototype in high fidelity. I combined the two tasks into one and ran five more sessions February 8–9.
The difference was immediate. Participants moved through the workflow with noticeably more speed and confidence. The things that had slowed people down in the low fidelity sessions weren’t slowing them down anymore.